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June 8th, 2014

June 8th, 2014 published on

Lots of minor problems this week. So player sheets aren’t entirely done yet. But I do have the basics drawing now:

Those images-representing-health/mp-percents are one of the reasons I went on this mad quest.

And as you might hope, it scales up to larger resolutions as needed:

1920

Here’s Sew‘s original mock up for this piece of interface (as you might notice, I haven’t gotten around to actually filling in the experience bar yet)

Concept

So I’m pretty sure I’m going to get this thing up and running in game next week (assuming I handle the too-boring-to-talk-about issues that continue to plague me). And then I’ll be moving on to finishing this thing off with event handling (so it can actually be interacted with), basic ui widgets, and functional scrolling. It’s looking more and more like the cost of this is going to be 4 months. Regrets weigh heavily, but it has been encouraging getting to work with something. And the system is legitimately a delight to work with.