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September 14th, 2014

September 14th, 2014 published on

Somehow the entire week got spent on one feature. I can kind of see why, it basically involves pulling together 6 separate systems into one thing that wasn’t originally planned for. And it ended up forcing me to rebuild the way we transmit player UI input over the network (the original version was hastily slapped together to get it done, but had a lot of problems. The new UI system required rebuilding it anyway, so I did it right this time). But mostly I think I’m just psyching myself out from all the pressure of this being the last time frame for me to change things around. I think I’m feeling better now.