Well I barely managed to get the playable version out the door. Like most of these early releases, we haven’t actually played it that much thanks to the slew of new bugs stemming from the new features (partially because I don’t test multiplayer by myself as much as I should, partially because I rushed it out because I can’t wait for people to try it out) so there’s not a whole lot to say about it yet. Initial internal feedback is universally positive towards the new map features, though not enough of the battles have been played to say one way or the other for them.
So that feels pretty good. Actually, it feels really good. There’s still a long road ahead of putting in required features, balancing things out, making it look good, building content, etc. But that long road seems a lot shorter when you know you have a good base to work from- the game is only going to get better from here on out, there’s no worry of all that work going to waste.
Expect a more thorough analysis of what went right and what went wrong with the new alpha next week, assuming anything gets done through the holidays.