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February 22nd, 2015

February 22nd, 2015 published on

The generation is largely done at this point, still a few minor points of polish to do on it. Implementing it was painfully slow for reasons I can’t really articulate. Just one of those kinds of weeks. Hopefully I’ll be able to run a test of the new map system by the end of this month, but it might end up being more of an early March kind of test.

The remaining stuff is largely just tweaks. The gold/experience gain rate was never balanced for the new system which hands out gold/exp far more frequently, so that needs to be tweaked. PVP classes were never made for the new single class system, so I need to add some rough versions of them (the new map system benefits PVP more than co-op so I really want to test it this time). Quests need to be revised to deal with the new map structure. I need to do some personal testing to get map feel right, figure out what the ideal length is. Lots of minor stuff. I’d like to get it done this week, but I’m not going to bet on it either.