This week resumed the standard rate of 3 things done. To compensate for last week’s failure, two things were struck down to lower priority, allowing it to again be on schedule. To say that this was by “the skin of the teeth” would be an understatement given that I completed the last of the 3 tasks an hour or two before the weekly blog deadline.
I added the fundamental part of the new combat system this week. Not much real game testing or sample battles were performed beyond checking basic functionality, but if nothing else this new system seems to be much more immediately “readable” than the old attempts at penetration types and elemental affinities were, judging just from basic testing.
This week also saw the completion of the initial class list. The idea behind this sampling of classes was to basically have a kind of basic, not-too-complicated class list of basic archetypes to give an idea of how it all fits together. It also simply had to excluded some of the more complicated classes I have planned just to cut down on the work required for the deadline. We’re only here to see if the basic systems work well together, not necessarily putting the entire game together all at once.