Archive for February, 2014

UI8

ui8

 

Font still my temporary awful handwriting. Menu icons not set in stone, I actually.. still kind of dislike the move icon. I am fairly pleased with the party icon/indicator though. My biggest worry is that Inventory will probably need to be added to the menu itself, as having just the bag in the corner is super unintuitive.

 

You, Eye

Been working with our UI some this week. Making tons of mock ups, trying to get something to stick proper.

 

 

This is the evolution of the first few attempts. Iconography slowly became a bigger draw, but after awhile we started to miss our bars.

 

 

Not final, but it’s where I’m current sitting and debatin’.

 

We started using Trello this week and I really like it. I’ve barely been around to use it and add all my tasks properly yet, but I’m very excited to.

 

Quite happy burnin’ flies

“can’t your folks loan you some money to get someone good from wayofthepixel to get the art you need done?”

 

Attempted different things for battle animations this week. Just lots of roughs to get the message of the attack down. Easy to adjust to make everything line up perfect later.

 

 

Some default map idles. Not happy with them, not upset with them. Need some attention eventually.

 

 

 

First attempt at an attack. Didn’t turn out so well.

 

 

A jab! It kind of works, it kind of doesn’t.

 

 

This one I’m pretty happy with. The gif runs a little faster than I want, so some of the frames go by too quickly and are sometimes unreadable.

 

I learned about a feature in Spine that would improve my workflow quite a bit by allowing me to group multiple assets to a keyboard shortcut so I could turn clothes on/off very quickly, as opposed to going through and manually hiding/unhiding each individual attachment. For some reason after I set a group though, Spine is completely unable to save. It doesn’t crash, I just get a “failed to save” error and that’s it. I spent a good few hours messing with it before giving up and submitting a bug report. mylife.com

 

I also made some quick portraits for in-game testing that I wouldn’t normally share, but what the hell. All the love.

 

     

 

well? can’t they??