American Idle

I promised you finished idle animations today, but it looks like I’m a liar. I lie, sometimes. Often, really.

 

So I had just about finished all my completely redrawn pieces for idle animations when I realized “Wait.. I can just use some of the pieces and redraw the ones that don’t work!”. Why this didn’t dawn on me earlier, and why no one questioned my logic at any point in time is beyond me.

 

 

While I said the idle animations aren’t finished, what I meant is that the only thing that isn’t finished about them is that they don’t move yet, and manipulating the pieces for animation isn’t that difficult. So how many pieces do I have to redraw? Ten. That’s right, only ten! For South/East, it’s both feet and a hand, and for North/West it’s just the feet. Exciting, and way better than 76 extra pieces every time I make a new article of clothing.

 

I also have my current ‘sk-test’ button sitting there. It’s purpose is to make sure layering is working properly with different outfits. You’ll notice a few issues here and there with it. The issues come from my initial set of apathy clothing being a little lose, and as I manipulated it to hide the under-skin, sometimes parts of other sets that weren’t the same size would bleed incorrectly. This is another easy fix, it just takes a little bit of time. Once it’s finished properly now it will never be an issue again.

 

You’ll also notice that the bottom two animations clothing are currently just mirrored versions of the above two. This existed just for these testing purposes and is on it’s way out right now. The chest tattoo that says HAWK will no longer saw WAH after this update. Soak it in.

 

Goal for next week: I’ll be posting a mini update this Wednesday talking about clothing and makin’ outfits, and by Sunday we should have a few sets of fully animated junk to deal in.