Swamp Week! – Day 3
Geeze, is it day 3 of Swamp Week already!? So exciting! So let’s talk more about enemies! How are they going to work? What are we doing here?
We start with the concept art. My initial plan was to draw the concept art all painterly and what not, and then redraw it with a black outline and color it in flash so the enemies would match the heroes. After I did a test of it though, we all kind of hated it. And, what’s more, is it’s actually slightly less work to just animate the concept art than it is to redraw everything and then break it apart in flash. So, I refined the concept sketch some and made a sheet of it for importing
Then, I put the pieces together in flash and animate it. I decided to make my life a little more complex and built a little previewer for idle/attack/hurt. I’ll probably need to add a ‘cast’ for magic enemies, but we’ll see exactly what I need. It’ll also be really simple for me to import the next set of enemies into this framework and make them adhere to the standard I set. I also have little to no idea how I am going to be exporting these for the game itself. Though, right now I don’t care a whole horrible lot. I’ll figure something out, so in the mean time I’ll just enjoy the ‘holy shit this actually works!’ high.
Whoo. What a crazy Swamp Week so far! I can’t wait to see how the rest of this week turns out!