Swemp Deweep – Day 4!
It’s what now?
Since my initial plan for enemies wasn’t to use the concept art I created, I ended up having to redo art to make that concept art usable in the game itself. Now that I know that I will need to be layering it and moving things about, I’ve started painting the concept art in the appropriate layers. It’s taken a little bit of getting used to, but nothing major at all. As a matter of fact, it’s been a bit of fun. Unfortunately, the things I painted this week I all hated, and this is what I ended up hating the least.
I haven’t animated anything this week. We are in the process of switching from the png sheet animations to either using Spriter or Spine, with a leaning towards Spine. I’m putting animating these things in flash off until I know what direction we’re taking program wise. I spent the majority of my week going back and forth between the two trying to learn them and see which one is better for us. Switching will also mean that I’ll have to re-bone all of the previous running animations in the new program. It shouldn’t take much time to convert my work over, since I’ve already done most of the hard work on figuring out how the animation needs to look. It will actually end up being way better after the switch, too. Flash is kind of a nightmare for what I was doing with it. The good news though, is since everything has to be re-rigged for a new program, we might as well just paint the heroes and their outfits too. Every day’s a good day when you paint.