So Close
I promised myself I’d have map animations totally finished by this weekend. I.. promise myself a lot of things.
Recolored the base animation. It was a little intense, but we all knew that. I drew painted a lot of the outfit pieces too to make them look a little more grounded. I added in all the proper bones and layout for face and hair and adjusted them accordingly. I started on trying to make this character look more like Codename: Apathy Teen. It’s pretty important to me to be able to transfer the character how I imagined him into motion. It’s also super weird when to watch it come together.


Hair needs to be tweaked more. Color and outline are bothering me a bit. Things lacking are properly adding the painting to the North set. I add a clipping layer over the entire folder set of pieces and then get a rough idea of lighting and slight coloring. It’ll all be adjusted to match up with it’s brother piece, as shown.

Animating these pieces is almost done too, just some arm tweaking and then general edits. I have some foot/shoe issues that have been cropping up with both sets and I am in full on debate mode on how to deal with them.

I’m down to just a couple thing on my to-do list. Adding the proper painting for north, adding the proper painting for the outfits (finished the bone layout for it today), and then figuring out the foot issues/arm issues. From there the only step left is messing with map idle animations and the mirror versions. I desperately want to get this done before Christmas, and should be able to manage that.