Dootis?
In a constant state of ‘behind-and-almost-done‘. I ran into some neat issues. Sai, where I do all of my drawing/painting has a hard layer limit of 256 which I was unaware of consciously. So instead of having all of my images for all animations in one big file, I had to break it up into a new .psd for each direction. It’s really way better to do things this way, I just.. wasn’t expecting the extra time sink.
Aside from tweaking that outfit to make him look less frumpy (trust me, we’ve come a long way in that department) my to-do list is very tiny now, but the part I’m on is killing me.
- Redesign out Spine is dealing with Feet (hard/hate/arggghhh!)
- Paint North Outfit (easy)
- Mirror Bases for East/West (prob easy??)
- Draw/paint East/West outfit (easy)
And that’s like, it. One stupid hurdle.
I also got frustrated and timed myself to see how long it would take to break apart one of my old concept sketches.
Took almost exactly one hour to break it apart and roughly clean it, and.. this terrible test animation took like 10 minutes. Needs work. Proof-of-whatever, though, I guess?