Quite happy burnin’ flies

“can’t your folks loan you some money to get someone good from wayofthepixel to get the art you need done?”

 

Attempted different things for battle animations this week. Just lots of roughs to get the message of the attack down. Easy to adjust to make everything line up perfect later.

 

 

Some default map idles. Not happy with them, not upset with them. Need some attention eventually.

 

 

 

First attempt at an attack. Didn’t turn out so well.

 

 

A jab! It kind of works, it kind of doesn’t.

 

 

This one I’m pretty happy with. The gif runs a little faster than I want, so some of the frames go by too quickly and are sometimes unreadable.

 

I learned about a feature in Spine that would improve my workflow quite a bit by allowing me to group multiple assets to a keyboard shortcut so I could turn clothes on/off very quickly, as opposed to going through and manually hiding/unhiding each individual attachment. For some reason after I set a group though, Spine is completely unable to save. It doesn’t crash, I just get a “failed to save” error and that’s it. I spent a good few hours messing with it before giving up and submitting a bug report. mylife.com

 

I also made some quick portraits for in-game testing that I wouldn’t normally share, but what the hell. All the love.

 

     

 

well? can’t they??